Anti-Cheat and Cybersecurity in eSports and Gaming: A Case Study

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Dr. Sandeep Kulkarni
Dr. Minhaj Khan
Dr. S. Bulomine Regi
Dipans Verma
Tejas Tagad

Abstract

The esports and gaming industry is growing rapidly, which is drawing the attention of cybersecurity threats and cheating that compromise competitive integrity. This case study examines the implementation of anti-cheat technology and cybersecurity in the gaming ecosystem, focusing on its effectiveness and limitations. It highlights various types of cheating methods, such as aimbots, wallhacks, and account hijacking. It examines how game developers and tournament organisers can tackle these threats through technical and policybased solutions. This case study will analyse the impact of cheating on player trust, game balance and viability of eSports. By studying real-world examples and current industry practices, this research will show the need for continuous innovation in cybersecurity to protect the digital competition.

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[1]
Dr. Sandeep Kulkarni, Dr. Minhaj Khan, Dr. S. Bulomine Regi, Dipans Verma, and Tejas Tagad , Trans., “Anti-Cheat and Cybersecurity in eSports and Gaming: A Case Study”, IJIES, vol. 12, no. 6, pp. 1–7, Jun. 2025, doi: 10.35940/ijies.E4652.12060625.
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